You can also follow it on the Doomworld forums here. The Forestale will be launching this September. Ain't no judging - we all start somewhere - so let's make this an end-of-the-week Show & Tell session, and maybe give a few tips to those eyeing those tools with envy. So, have you lot made anything from this weirdly flexible engine? You don't have to have done anything as madly ambitious as Doom/Heroes of Might & Magic mashup The Reconquest or upcoming standalone PSX-styled cutesy fantasy FPS Memoirs of Magic, as seen above, and now with a playable demo. Even a single map, monster or a weapon is notable enough. Somehow, it works, despite replicating its gameplay mechanics almost completely. Fans of DOS-era platformers might want to check out Hocus Pocus Doom, unsurprisingly a reimagining of Apogee's early platformer Hocus Pocus as an FPS.
![gzdoom 21:9 gzdoom 21:9](https://i.imgur.com/q4k31mdl.png)
Gunning down thousands of demons has never been so cheerful. You'd be surprised at how many current Doom modders are younger than the game itself.Īs for weird mashups of platformer and GZDoom, I've already mentioned Castlevania: Simon's Destiny above, but from the same creator, I'm eagerly awaiting the release of The Golden Souls 2 this summer, a full-game-length mashup of Super Mario World and classic Doom. Importing new models, scripting and art assets is as easy as dragging and dropping files into a folder now. With the likes of GZDoom Builder, creating a basic level is literally as easy as drawing a rough dungeon floor-plan on paper. A surprising number of up-and-coming indie talents are cutting their teeth with GZDoom before any other engine because it's so easy to create content with at a basic level. I think over the next few years, we'll see a lot more projects like this. I sass because I love - it's an impressive project, but you're better off taking a peek at this long-form developer gameplay video instead. One thing remains a constant though: A lot of the GZDoom community have trouble capturing good footage, as the stuttery trailer below proves yet again. Without being told about the tech powering it, you'd never know that under that cute polygonal facade lies the heart of DOS's most venerable FPS engine, albeit with literal decades of tweaking, tuning and enhancements. This isn't the only really esoteric project made with GZDoom, by any means, but it does appear to be one of the most polished standalone releases in a completely different genre. I've said it before, but Doom really is everything now. The one that powers the likes of The Adventures Of Square, Castlevania: Simon's Destiny and, yes, even Brutal Doom.
![gzdoom 21:9 gzdoom 21:9](https://i.imgur.com/dNYIOZr.png)
![gzdoom 21:9 gzdoom 21:9](http://doom2.net/bsp/temp/port_lighting.png)
GZDOOM 21:9 FULL
No, what makes The Forestale fascinating is that it's a full indie platformer developed entirely in the GZDoom engine. From 358b92d1959f14418eea4c6d3d91bc33d20e5442 Mon Sep 17 00:00:00 2001: From: Emile Belanger A fairly standard 2.5D platformer, currently slated for release on Steam. To complete a chain, you need to kill 3 of the same color successively, it does not matter the shield or attack, what matters is that there are 3 enemies of the same color successively to complete a chain that heals you 1 point of health, but accumulative so If you maintain the streak and complete another chain, the cure will be 2 health points, with a limit of 10.Taken at face value The Forestale by solo indie dev Yorzh Aleksey isn't a particularly noteworthy game. I had a lot of fun, this time I integrated the final mechanic, Chain mechanic, a mechanic that instead of granting you points, now is health, simple, but difficult to master So much has happened, I worked on this project for a long time and I am really satisfied with the result, but since everything has a beginning, it also has an end, this should be the latest version of IkaDoom, so if you want to do addons or things like that, feel free, although I to ask me for permission, surely I would say yes, but is more than anything because I would enjoy seeing how far this small project can go :P